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· One min read
Eric Lloyd

Hi everyone - it's been a while since I've updated this blog, and in that time a lot of things have been added to Cardtable! Let's get to them!

New games

Since the last blog post, I've added support for a bunch of new games, including the following:

  • Star Wars: The Deckbuilding Game swdbg
  • Marvel Legendary marvel legendary
  • Lorcana lorcana
  • Star Wars Unlimited star wars unlimited
  • Earthborne Rangers earthborne rangers

Each of these games had a unique challenge that helped make the Cardtable platform better with each addition. Try some of them out!

Peeking at cards

A common feature of a lot of cards games is looking at some of the cards on the top of your deck, and then drawing some, putting some back on top, and putting some on the bottom of the deck. Cardtable now supports this in a much nicer way than before!

peek

Custom content

The most exciting news is that Cardtable now supports custom content! custom This is very early stages, so head over to the discord if you'd like to learn more!

· 2 min read
Eric Lloyd

I'm super excited to share some information on a major new release for Cardtable! This release has several small feature changes, a few big "under-the-cover" changes, and a new game type available!

New Game Support

Let's start with the big one - the new game! Cardtable now support War of the Ring: The Card Game by Ares games.

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I absolutely adore the War of the Ring board game, and while I haven't played it as much, I already love the card game version!

In releasing another game on Cardtable, and a game that is structurally different from the other two LCGs, I had to make a lot of under-the-hood improvements, including things like:

  • Supporting cards of different sizes
  • Supporting free-standing-tokens that can be flipped
  • Allowing for a counter with a specific icon
  • Allowing for 4 different numeric counters on a card
  • Having a more consistent way to create / load various game types

This took a good deal of effort, but ultimately should make it easier to add additional games in the future.

New Multiplayer backend

In addition to the new game type, I've completely revamped the behind-the-scenes workings of multiplayer. For those of you technically inclined out there, I basically swapped from WebRTC to WebSockets. This means I had to implement a small web service to manage the websocket connections, but it also made some things easier (Hello 3 and 4 player multiplayer support!)

New Features

There were also a lot of things that I fixed / updated across multiple games. Highlights include:

  • Adding an acceleration token for Marvel Champions

  • Changing how tokens are added / removed from a card. Now to add you use Cmd / Ctrl / Alt + 1, 2, 3, 4 to add values, and Shift + 1, 2, 3, 4 to remove values